Select the Dungeon Actor and navigate to the Inspector window Theme file before you can build your dungeon (sample content comes with many precreated themes to get you started)ĭebug Draw: Draws debug informa on in the scene view The themeĮditor lets you interac vely design your own themes. Themes: A theme file lets you design the look and feel of your dungeon. Rebuild a dungeon a er modifying the theme, there is no need to destroy first and you You need to define atleast one themeĭestroy Dungeon: Destroys an exis ng dungeon owned by this actor. Select the Dungeon game object and have a look at the configura on in the Inspectorīuild Dungeon: Builds a procedural dungeon. The Dungeon game object lets you perform various ac ons on your procedural dungeon. Needs to be a ached to the floors, walls, ceilings, etc The mappings you have defined in the Theme file. The dungeon game object generate a procedural layout for your dungeon based on theĪ er the layout has been generated, it spawns meshes, lights, blueprints etc, based on Drop the appropriate dungeon prefab into the scene and reset its transform The current supported ones are Grid, SimpleCity andįigure 2: Layout of the dungeon in memoryįigure 3: Markers populated for a sample roomįigure 4: Actors spawned by a theme mappingįloorplan. Dungeon Architect supports buildingĭungeons with different layouts. Mul ple themes can also be used within the same dungeon to create varia onsĪ dungeon prefab is used to build your dungeons. Swapped to give your dungeon a completly different look. The advantage of this data driven theme based approach is that theme files can be Marker mapping in your theme file and replace the marker with the meshes you have In the above example, when a Ground marker is encountered, it would look for a Ground The theming engine is executed for each marker inserted in the Layout genera on phase. The previous phase and replaces them with actors (meshes, lights, blueprints etc) that It takes all the marker points inserted in This phase spawns the actors in your scene. The level with marker points around the layout of the dungeon In the above image, a er the layout has been built, the dungeon builder has populated A marker has only a name and a transforma on in the 3D space. Next, the level is populated with invisible points called Markers around the generated In this phase, only the layout of the dungeon is generated in memory.
This document introduces you to the various features of Dungeon Architect Volumes and having the plugin build the environment automa cally around it. It allows you to quickly create levels procedurally (or manually) by blocking out Dungeon Architect is a plugin for Unity that helps in streamlining the level crea on process.